Store logo
rps_parkin
Premium Scripts

rps_parkin

$10.00

Verifying accountโ€ฆ

Description

# ๐Ÿ…ฟ๏ธ rps_parking โ€“ Advanced Persistent Parking

**Real parking lots for your server.** Drive into a marked bay, press **E**, and your car stays exactly where you left it โ€“ through relogs, crashes and server restarts โ€“ with all its mods, colours, damage and fuel. Come back, pay at the parking machine, and drive away.

No more cars vanishing into a garage menu. Parking lots actually fill up, police can ticket and impound, and staff get a full logistics panel with revenue and history.

๐Ÿ“บ **Preview:** *[video link]*

๐Ÿ“ฅ **Download:** *[link]*

๐Ÿ“š **Docs / support:** *[link]*

---

## โœจ Highlights

  • ๐Ÿš— **Real-world persistent parking** โ€“ cars are spawned by the server and stay in the world across restarts

  • ๐Ÿงพ **Parking machine at every lot** โ€“ target it to see *your* cars parked there, pay and unlock

  • ๐ŸŽฏ **Red arrow** above your car after unlocking, so you find it straight away

  • ๐Ÿ› ๏ธ **In-game lot editor** โ€“ draw zones with a laser, place bays with a ghost car. No coordinates, no config editing

  • ๐Ÿ‘ฎ **Police tools** โ€“ target any parked car to write a parking ticket or impound it

  • ๐Ÿ“Š **Admin logistics panel** โ€“ revenue, occupancy, outstanding fees, plate history, impound management

  • ๐Ÿ”Œ **Multi-framework** โ€“ ESX, QBCore, QBox and standalone through `rps_lib`

---

## ๐Ÿš— Parking

  • Park only in **marked bays** inside a parking lot โ€“ one car per bay

  • **Green / red bay markers** while driving near a lot show free and taken bays at a glance

  • A **"[E] Park vehicle"** hint appears when you drive into a lot โ€“ the key does nothing outside a lot, so it never gets in the way

  • Cars are **snapped straight** into the bay (forward *or* reverse parking)

  • Parked cars are **locked and frozen** โ€“ no pushing, towing or stealing

  • Saves **all vehicle properties**: mods, colours, extras, damage, fuel

  • **Auto-respawn watchdog** โ€“ if a parked car gets deleted (car-wipe, crash, another script), it's put back in its bay

  • **Ownership check** against your framework's vehicle table (can be turned off)

  • **Per-player limit** on parked cars and **anti-duplication** checks

  • Optional floating **"PARKED | PLATE"** text over parked cars

  • /parked โ€“ list all your parked cars with the amount due and **set a waypoint** to any of them

## ๐Ÿงพ Parking machine & fees

  • A **parking machine prop** at every lot โ€“ interact with your target script (ox_target / qb-target / tgiann-target), or `[E]` if you don't use one

  • Shows only **your cars at that lot**: model, plate, bay number, time parked and total due (incl. fines)

  • **Paid lots** with a price per hour and a **max fee cap**, or **free lots**

  • Pays from **bank first, then cash**

  • After paying, the car unlocks, you get your **keys** (qb-vehiclekeys, wasabi_carlock or your own hook) and a **red arrow** marks the car until you get in

## ๐Ÿ‘ฎ Police

  • Players with a police job (configurable, e.g. police, sheriff) get **target options on every parked car**:

ย  - **Write parking ticket** โ€“ amount + reason, added to what the owner pays at the machine

ย  - **Impound vehicle** โ€“ reason + progress bar, car goes to the impound lot

  • The owner gets a **notification** when their car is ticketed or impounded

- The server checks the job, the amount and the distance on every action

- Standalone servers can use an ACE permission instead of a job

## ๐Ÿš“ Impound

  • Impound lot with a **release fee** (+ any unpaid parking fees and fines)

- Walk up to the impound point and pick your car from a menu

  • **Abandoned cars are auto-impounded** after a configurable number of days

## ๐Ÿ› ๏ธ In-game lot editor (admins)

Build parking lots **in-game** โ€“ no copying coordinates into a config.

  • **Draw the zone with a laser** โ€“ click 2 corners for a box, or 3+ for any shape. The zone shows as see-through walls

  • **Place the parking machine** as a ghost prop โ€“ rotate with the scroll wheel, click to place

  • **Place bays with a ghost car** โ€“ green when the spot is OK, red when it's too close to another bay or outside the zone

ย  - Rotate with scroll (hold Shift for fine steps), `Q` for 90ยฐ

ย  - Aim at a bay and press `DEL` to remove it, `X` to undo

ย  - **Fill a whole row**: place the first and last bay, press `R`, enter how many bays โ€“ done

- Set the name, price per hour, max fee and map blip

  • **Changes go live for everyone instantly** โ€“ blips, machines, target zones and bay markers update without a restart

  • **Safe editing** โ€“ parked cars keep their bay, a bay with a car in it can't be removed, and a lot with parked cars can't be deleted

- All lots are stored in the database (`ParkingLots` table)

## ๐Ÿ“Š Admin logistics panel โ€“ `/parkadmin`

  • **Dashboard** โ€“ revenue today / last 7 days / total, occupancy across all lots, parked and impounded counts, outstanding unpaid fees, today's activity

  • **Lots** โ€“ fill bar per lot (green / yellow / red), 7-day revenue and number of stays. Open a lot to see **every bay**: free, or who's parked, for how long and what they owe

  • **Plate search** โ€“ owner, location, time parked, amount due and **full history**

  • **Staff actions** โ€“ teleport to the car, force unpark (fees waived), impound with reason, waive fines, delete impound record

  • **Impound list** โ€“ every impounded car with owner, reason and fines

  • **Recent activity** โ€“ last 40 log entries, filterable by action

## ๐Ÿ“œ Logs

  • Every park, unpark, ticket, impound, release, auto-impound and staff action is **logged to the database** โ€“ who did it, where, and how much money was involved

  • Optional **Discord webhook** with per-action toggles

- Automatic clean-up of old logs (configurable retention)

---

## ๐Ÿ”Œ Compatibility

| | Supported |

|---|---|

| **Frameworks** | ESX, QBCore, QBox, Standalone (auto-detected by `rps_lib`) |

| **Target** | ox_target, qb-target, tgiann-target (or `[E]` prompt at the machine without one) |

| **Notifications** | ox_lib, codem, framework default (via `rps_lib`) |

| **Vehicle keys** | qb-vehiclekeys, wasabi_carlock โ€“ or add your own in `Config.GiveKeys` |

## ๐Ÿ“ฆ Requirements

- OneSync

- [ox_lib](https://github.com/overextended/ox_lib)

- [oxmysql](https://github.com/overextended/oxmysql)

- `rps_lib`

## โš™๏ธ Installation

1. Put `rps_parking` in your resources folder

2. Add to `server.cfg` after ox_lib, oxmysql, your framework and rps_lib:

ย  ย ```

ย  ย ensure rps_lib

ย  ย ensure rps_parking

ย  ย ```

3. Start the server โ€“ the database tables are created automatically, with two example lots

4. Give your admins access: `add_ace group.admin rps_parking.admin allow`

  1. Open /parkadmin โ†’ **Lot editor** and build your lots

## ๐ŸŽฎ Commands & controls

| | |

|---|---|

| `E` / `/park` | Park in a free bay (inside a parking lot) |

| Parking machine (target) | Your cars at this lot โ€“ pay & unlock |

| `/parked` | Your parked cars + waypoints |

| Target a parked car (police) | Write parking ticket / Impound vehicle |

| `/parkadmin` | Admin panel + lot editor |

| `/parkspot` | Dev tool โ€“ prints your position as a `vec4` |

## ๐Ÿงฉ Exports (server)

```lua

exports.rps_parking:IsVehicleParked(plate) ย  ย  ย  ย  ย -- true / false

exports.rps_parking:GetParkedVehicle(plate) ย  ย  ย  ย  -- { plate, owner, lot, spot, coords, entity } or nil

exports.rps_parking:IsSpotTaken(lotName, spotIndex) -- true / false

```

Use `IsVehicleParked` in your garage script to stop a parked car being spawned twice, and in car-wipe scripts to skip parked cars (or check `Entity(vehicle).state.parked`).

## ๐Ÿ”ง Config highlights

- Park key, park time, max parked cars per player, ownership check on/off

- Bay size tolerance, max parking angle, snap to bay, marker colours and distance

- Parking machine model, label, icon and interaction distance

- Police jobs and max ticket amount

- Impound fee and location, days before abandoned cars are impounded

- Respawn interval for deleted parked cars

- Admin permission, framework admin groups, ghost car model for the editor

- Log retention, Discord webhook and which actions it sends

---

**Version:** 1.0.3

*Feedback and bug reports welcome โ€“ [support link]*