Premium Scripts
5 packages available
5 packages
rps_crafting
RPS Crafting is a powerful and highly configurable crafting system designed for modern FiveM servers. Built with performance, flexibility, and compatibility in mind, it provides immersive crafting experiences while remaining lightweight and easy to configure. Whether you’re running a serious roleplay server or a custom game mode, RPS Crafting offers everything needed to create unique crafting stations, recipes, and progression systems. Features
- Modern and responsive UI
- Multiple crafting locations
- Unlimited categories and recipes
- Item requirements and rewards
- Configurable crafting durations
- Job restrictions
- Gang restrictions
- Multiple framework support
- Inventory bridge support
- Target system support
- Notification system support
- Progress bar integration
- Optimized and lightweight
- Easy to expand and customize
Framework Support Supported Frameworks
- Qbox
- QBCore
- ESX Legacy
Supported Inventories
- ox_inventory
- qb-inventory
- Custom bridges
Supported Target Systems
- ox_target
- qb-target
Fully Configurable Configure:
- Recipes
- Categories
- Locations
- Crafting times
- Job permissions
- Gang permissions
- Progress bars
- Notifications
- Inventory systems
- Target systems
Built for Performance RPS Crafting has been developed using modern practices to ensure:
- Low resource usage
- Smooth gameplay
- Stable performance
- Easy maintenance
- Maximum compatibility
Screenshots (Add your screenshots here) Preview Video (Add YouTube video here) Documentation https://doc.realplayscripts.co.za Purchase Tebex Store https://store.realplayscripts.co.za Support Support is provided through:
- Discord
- Documentation
- Community channels
RealPlay Scripts Premium FiveM Resources built for serious communities. change to html
RPS Bossmenu
🏢 RPS BossMenu¶
The Ultimate Business & Company Management System for QBCore¶
Take complete control of your businesses with RPS BossMenu, a feature-rich management system designed for serious roleplay servers. Built with performance, usability, and immersion in mind, RPS BossMenu transforms the standard boss menu into a modern business operating system complete with financial management, employee permissions, business-to-business trading, physical deliveries, and an advanced tablet-style interface.
Whether you're running a mechanic shop, police department, restaurant, dealership, or custom business, RPS BossMenu provides everything you need to manage your organization professionally.
✨ Features¶
💼 Complete Business Management¶
Manage every aspect of your business from one powerful interface.
- Create and manage businesses
- Employee management
- Hire and fire employees
- Promotion & demotion support
- Configurable boss permissions
- Business ownership support
- Society account integration
👥 Advanced Employee Permissions¶
Assign custom permissions to individual employees.
Grant or revoke access to:
- 💰 Deposits
- 💸 Withdrawals
- 🛒 Business Store
- 👑 Master Management
- Employee Administration
No more giving every boss unlimited access.
💳 Financial Ledger¶
Keep track of every dollar entering and leaving your business.
Automatically logs:
- Deposits
- Withdrawals
- Purchases
- Orders
- Business transactions
- Employee actions
Perfect for realistic bookkeeping and roleplay.
🛒 Jungle Marketplace¶
An advanced Business-to-Business marketplace allowing companies to purchase inventory from suppliers.
Businesses can:
- Browse supplier stores
- Purchase stock
- Track active orders
- View product categories
- Manage business supply chains
Create a realistic economy between player-owned businesses.
🚚 Physical Delivery System¶
Orders aren't magically delivered.
Businesses must physically deliver products using delivery vehicles.
Features include:
- Delivery truck spawning
- Loading delivery boxes
- Physical transportation
- Delivery destinations
- Order completion
- AI delivery support for automated suppliers
This creates immersive logistics gameplay instead of instant item transfers.
🖥️ Modern Tablet Interface¶
RPS BossMenu features a premium desktop-inspired UI.
Includes:
- Draggable windows
- Smooth animations
- Multiple applications
- Taskbar
- Responsive design
- Modern styling
- Fast loading
Designed to feel like a real business operating system.
📊 Business Dashboard¶
Quickly view:
- Business balance
- Employees
- Pending orders
- Transaction history
- Active deliveries
- Business statistics
Everything in one place.
🔐 Permission Based Security¶
Protect your businesses with configurable permission levels.
Employees only see features they are allowed to access.
Ideal for large roleplay communities.
⚙️ Developer Friendly¶
Includes a complete export API allowing other resources to integrate directly.
Developers can:
- Create businesses
- Manage employees
- Create supplier stores
- Place marketplace orders
- Modify permissions
- Register delivery locations
- Access business data
Perfect for custom scripts and server frameworks.
🚀 Why Choose RPS BossMenu?¶
✔ Premium Modern Interface
✔ Business-to-Business Marketplace
✔ Physical Delivery Mechanics
✔ Employee Permission System
✔ Financial Ledger
✔ Society Banking Integration
✔ Highly Optimized
✔ Easy Configuration
✔ Developer API Included
✔ Immersive Roleplay Experience
🎯 Perfect For¶
- Mechanic Shops
- Dealerships
- Restaurants
- Police Departments
- EMS
- Mining Companies
- Construction Companies
- Logistics Businesses
- Government Organizations
- Any Player-Owned Business
🔧 Framework Support¶
- ✅ QBCore
- ✅ Optimized Client & Server Performance
- ✅ Easy Installation
- ✅ Configurable
💡 Designed For Serious Roleplay¶
RPS BossMenu isn't just another boss menu.
It's a complete business management ecosystem that encourages realistic company operations, employee management, financial accountability, logistics, and business interaction across your entire server.
Whether your players own a single shop or operate a large corporation, RPS BossMenu provides the tools needed to create immersive and engaging business roleplay.
Run your business like a real business.
rps_parkin
# 🅿️ rps_parking – Advanced Persistent Parking
**Real parking lots for your server.** Drive into a marked bay, press **E**, and your car stays exactly where you left it – through relogs, crashes and server restarts – with all its mods, colours, damage and fuel. Come back, pay at the parking machine, and drive away.
No more cars vanishing into a garage menu. Parking lots actually fill up, police can ticket and impound, and staff get a full logistics panel with revenue and history.
📺 **Preview:** *[video link]*
📥 **Download:** *[link]*
📚 **Docs / support:** *[link]*
---
## ✨ Highlights
-
🚗 **Real-world persistent parking** – cars are spawned by the server and stay in the world across restarts
-
🧾 **Parking machine at every lot** – target it to see *your* cars parked there, pay and unlock
-
🎯 **Red arrow** above your car after unlocking, so you find it straight away
-
🛠️ **In-game lot editor** – draw zones with a laser, place bays with a ghost car. No coordinates, no config editing
-
👮 **Police tools** – target any parked car to write a parking ticket or impound it
-
📊 **Admin logistics panel** – revenue, occupancy, outstanding fees, plate history, impound management
-
🔌 **Multi-framework** – ESX, QBCore, QBox and standalone through `rps_lib`
---
## 🚗 Parking
-
Park only in **marked bays** inside a parking lot – one car per bay
-
**Green / red bay markers** while driving near a lot show free and taken bays at a glance
-
A **"[E] Park vehicle"** hint appears when you drive into a lot – the key does nothing outside a lot, so it never gets in the way
-
Cars are **snapped straight** into the bay (forward *or* reverse parking)
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Parked cars are **locked and frozen** – no pushing, towing or stealing
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Saves **all vehicle properties**: mods, colours, extras, damage, fuel
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**Auto-respawn watchdog** – if a parked car gets deleted (car-wipe, crash, another script), it's put back in its bay
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**Ownership check** against your framework's vehicle table (can be turned off)
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**Per-player limit** on parked cars and **anti-duplication** checks
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Optional floating **"PARKED | PLATE"** text over parked cars
-
/parked– list all your parked cars with the amount due and **set a waypoint** to any of them
## 🧾 Parking machine & fees
-
A **parking machine prop** at every lot – interact with your target script (ox_target / qb-target / tgiann-target), or `[E]` if you don't use one
-
Shows only **your cars at that lot**: model, plate, bay number, time parked and total due (incl. fines)
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**Paid lots** with a price per hour and a **max fee cap**, or **free lots**
-
Pays from **bank first, then cash**
-
After paying, the car unlocks, you get your **keys** (qb-vehiclekeys, wasabi_carlock or your own hook) and a **red arrow** marks the car until you get in
## 👮 Police
- Players with a police job (configurable, e.g.
police,sheriff) get **target options on every parked car**:
- **Write parking ticket** – amount + reason, added to what the owner pays at the machine
- **Impound vehicle** – reason + progress bar, car goes to the impound lot
- The owner gets a **notification** when their car is ticketed or impounded
- The server checks the job, the amount and the distance on every action
- Standalone servers can use an ACE permission instead of a job
## 🚓 Impound
- Impound lot with a **release fee** (+ any unpaid parking fees and fines)
- Walk up to the impound point and pick your car from a menu
- **Abandoned cars are auto-impounded** after a configurable number of days
## 🛠️ In-game lot editor (admins)
Build parking lots **in-game** – no copying coordinates into a config.
-
**Draw the zone with a laser** – click 2 corners for a box, or 3+ for any shape. The zone shows as see-through walls
-
**Place the parking machine** as a ghost prop – rotate with the scroll wheel, click to place
-
**Place bays with a ghost car** – green when the spot is OK, red when it's too close to another bay or outside the zone
- Rotate with scroll (hold Shift for fine steps), `Q` for 90°
- Aim at a bay and press `DEL` to remove it, `X` to undo
- **Fill a whole row**: place the first and last bay, press `R`, enter how many bays – done
- Set the name, price per hour, max fee and map blip
-
**Changes go live for everyone instantly** – blips, machines, target zones and bay markers update without a restart
-
**Safe editing** – parked cars keep their bay, a bay with a car in it can't be removed, and a lot with parked cars can't be deleted
- All lots are stored in the database (`ParkingLots` table)
## 📊 Admin logistics panel – `/parkadmin`
-
**Dashboard** – revenue today / last 7 days / total, occupancy across all lots, parked and impounded counts, outstanding unpaid fees, today's activity
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**Lots** – fill bar per lot (green / yellow / red), 7-day revenue and number of stays. Open a lot to see **every bay**: free, or who's parked, for how long and what they owe
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**Plate search** – owner, location, time parked, amount due and **full history**
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**Staff actions** – teleport to the car, force unpark (fees waived), impound with reason, waive fines, delete impound record
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**Impound list** – every impounded car with owner, reason and fines
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**Recent activity** – last 40 log entries, filterable by action
## 📜 Logs
-
Every park, unpark, ticket, impound, release, auto-impound and staff action is **logged to the database** – who did it, where, and how much money was involved
-
Optional **Discord webhook** with per-action toggles
- Automatic clean-up of old logs (configurable retention)
---
## 🔌 Compatibility
| | Supported |
|---|---|
| **Frameworks** | ESX, QBCore, QBox, Standalone (auto-detected by `rps_lib`) |
| **Target** | ox_target, qb-target, tgiann-target (or `[E]` prompt at the machine without one) |
| **Notifications** | ox_lib, codem, framework default (via `rps_lib`) |
| **Vehicle keys** | qb-vehiclekeys, wasabi_carlock – or add your own in `Config.GiveKeys` |
## 📦 Requirements
- OneSync
- [ox_lib](https://github.com/overextended/ox_lib)
- [oxmysql](https://github.com/overextended/oxmysql)
- `rps_lib`
## ⚙️ Installation
1. Put `rps_parking` in your resources folder
2. Add to `server.cfg` after ox_lib, oxmysql, your framework and rps_lib:
```
ensure rps_lib
ensure rps_parking
```
3. Start the server – the database tables are created automatically, with two example lots
4. Give your admins access: `add_ace group.admin rps_parking.admin allow`
- Open
/parkadmin→ **Lot editor** and build your lots
## 🎮 Commands & controls
| | |
|---|---|
| `E` / `/park` | Park in a free bay (inside a parking lot) |
| Parking machine (target) | Your cars at this lot – pay & unlock |
| `/parked` | Your parked cars + waypoints |
| Target a parked car (police) | Write parking ticket / Impound vehicle |
| `/parkadmin` | Admin panel + lot editor |
| `/parkspot` | Dev tool – prints your position as a `vec4` |
## 🧩 Exports (server)
```lua
exports.rps_parking:IsVehicleParked(plate) -- true / false
exports.rps_parking:GetParkedVehicle(plate) -- { plate, owner, lot, spot, coords, entity } or nil
exports.rps_parking:IsSpotTaken(lotName, spotIndex) -- true / false
```
Use `IsVehicleParked` in your garage script to stop a parked car being spawned twice, and in car-wipe scripts to skip parked cars (or check `Entity(vehicle).state.parked`).
## 🔧 Config highlights
- Park key, park time, max parked cars per player, ownership check on/off
- Bay size tolerance, max parking angle, snap to bay, marker colours and distance
- Parking machine model, label, icon and interaction distance
- Police jobs and max ticket amount
- Impound fee and location, days before abandoned cars are impounded
- Respawn interval for deleted parked cars
- Admin permission, framework admin groups, ghost car model for the editor
- Log retention, Discord webhook and which actions it sends
---
**Version:** 1.0.3
*Feedback and bug reports welcome – [support link]*




